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2021 Virtual STEAM Academy


Region 4’s 2021 Virtual STEAM Academy Conference will be held on Thursday, June 17, 2021. Our goal is to provide an exceptional hands-on and interactive STEAM-focused professional learning experience for all attendees. This event is aligned with Texas Education Agency’s (TEA) STEM education efforts and goals, which include 
  • ensuring equitable access to STEM programming across Texas; 
  • increasing student outcomes and helping guide students into relevant and engaging pathways that prepare them for future learning; and 
  • vertically aligning efforts to allow earlier exposure to STEM-integrated thinking. 
Can a virtual conference provide a hands-on and interactive experience? Yes, it can! Our commitment is to provide the same conference experience in a virtual environment as we would provide through a face-to-face conference. This exciting event will include an opportunity for you to engage with STEAM tools and resources as solid professional development is facilitated virtually. 
We will have a limited number of hands-on sessions. These hands-on sessions are inclusive of a tool or resource and the supplies needed for the session will be shipped to you prior to the conference.
It's not too late to register! Access registration via the link below.


Allen Antoine


Allen Antoine, MEd, is the associate director of mathematics and computer science of the Rice Office of STEM Engagement (R-STEM). In this role, he specializes in providing lesson ideas, professional development, and teacher mentoring in the fields of mathematics and computer science. Some of his specific points of emphasis include culturally responsive teaching strategies, inquiry-based learning, and increasing numeracy. Additionally, Antoine works with the Texas Advanced Computing Center (TACC) through WeTeach_CS. As the project director for the Computing Educator Diversity Initiative, he has championed equity and inclusion in computer science in the state of Texas and has traveled across the country facilitating teacher preparation courses for high school computer science competency exams. He also serves as a master teacher for Bootstrap, a program that aims to implement computer science principles in mathematics classrooms. Antoine holds a BS in Computer Engineering from Xavier University of Louisiana and an MEd in Teacher Leadership from Lamar University.


Richard Embrick

Richard Embrick has taught science and engineering for more than a decade working with nontraditional STEM students in one of the most diverse school districts in the US. His work has led to five state teaching awards and a national award with Shell and the National Science Teaching Association (NSTA). His students have been recognized nationally with various STEM competitions including those sponsored by Samsung, ProjectCSGIRLS, eCYBERMISSION, AEOP, SeaPerch, and others. He is also the recipient of more than $115,000 in teaching grants. He is a former chair of the FBISD Teacher Forum Leadership Council and currently serves as a member. He is the current chairperson to the NSTA Shell Teaching Award Panel and serves on the advisory committee to TEA for HB 3. He is a founding member of STEMbrick Academy and serves on the board for ANNTechnologies Inc., a student-run 503(b) nonprofit company for aspiring engineers. Embrick teaches at David Crockett Middle School and is the district STEM facilitator overseeing 14 campuses in Richmond, Texas.


Shaina Glass

Shaina Glass is the Program Director of Technology Applications & STEM in Aldine Independent School District. She has been in education for the last 16 years educating students and teachers alike. Her goal has always been to share her knowledge and love of learning in new, innovative ways with all learners—younger and older.

Shaina is a conference presenter, a CS policy advocator, and serves as an educational consultant for schools in the Houston area and across the country.

Shaina's impact on her school, district, and the digital learning community are noteworthy. She has developed a strong personal learning network through social media and EdTech ambassador programs. Shaina attends national, local, and regional STEM, computer science, and educational technology conferences, and seeks out new technologies and educational opportunities.

Shaina holds a master’s degree from Sam Houston State University in curriculum and instruction with an emphasis in instructional technology. She is a graduate of Morgan State University with a bachelor’s degree in fine arts.

She is the regional program manager as well as a Computer Science Fundamentals affiliate. She is a CSTA Equity Fellow, president of CSTA Greater Houston, and holds certifications with Raspberry Pi and BrainPOP, is a Professional Development (PD) Advisor, RemindCE, ClassDojo Mentor, and Discovery Education Network STAR and Ambassador.














Take advantage of an incredible opportunity to share your products and services with a large audience of educators.


For information, reach out to Lisa McMillan at



Check out a list of our current sponsors:






Would you like to Join us for an Interactive Session?  It’s included in your registration!

If you register by June 4th, you will have an opportunity to engage in one of these dynamic interactive sessions. The cost is absolutely FREE(Included in the registration)!  Vendors will mail a STEAM product for you to engage “hands on” with the sessions below.  Once registered, you will receive an email with additional information to join one of the sessions below!


  • Merge Edu and Maker Maven - Merge EDU & The New Science Class
  • Piper - Get Steamed up! Take Back Technology for Our Kids with Piper!
  • Strawbees -Hands-On Creativity with Strawbees
  • TI Interactive session - Learning to Code With Python on TI-Nspire (™) CX II Technology
  • UB Tech - Classroom To Career Using Robotics & Coding
  • UBTECH Interactive session - A Robot for Rescue: an integrated STEM approach to teaching Robotics
  • 3Dux Design - Design and Build the Sustainable Community of the Future with Cardboard Construction
  • Brown Dog Gadgets - Simple Micro:Bit Activities With Sensors
  • Lego - Train To Win: Digital Literacy in the K-2 Classroom
  • Lego The Science of Sports: Expanding Data Literacy for Grades 6-8!
  • Lego- Winning with Science: Free Throw to Data Capture!

Merge EDU and Maker Maven - Digital Teaching Aids: The How, What and Why to a New Way of Learning

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